Redesigns, factions & time flow

For the past week I’ve been working on a variety of things, primarily a small faction, changes to how time and quests work as well as interface redesigns.

Time

One of the changes to time is how it progresses. When the player walks from one edge of a map to another, time is currently advanced by 15 in game minutes to give a feeling of traveling a longer distance. It may change until release. Time also plays a role in some quests, requiring you to finish them within a certain amount of days. Some may also automatically fail if you take too long before starting/finding it, the dialogue of the quest giver can be different because no one helped them within a certain time frame or they may simply have moved on to somewhere else or died.

New Journal

In order to increase consistency of interfaces, I also made changes to the Journal, where you’ll now find your current quests and custom notes under proper categories. Creating custom notes requires you to have at least 1 piece of paper. Quest categories are also in, inspired by the Inventory screen. Below is a small example using placeholder quests. It still requires a bit of work, but it’s a proof of concept at least!

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The categories are as follow: All, Main, Misc, Treasure Hunts, Bounty Hunt, Faction and Custom Notes. The categories are easily switched between either by using gamepad bumpers or clicking with the mouse.

Treasure- and Bounty Hunt are two new quest types that can be found by either reading wanted posters or finding small maps/notes leading to greater loot. Bounty Hunts usually leads to a nice chunk of gold or some unique items, based on who placed the bounty.

New faction: Stargazers

The new faction is a small one and will not be joinable by the player. This new faction is called “Stargazers” and are  a small group of astronomers and munks. Their job is to look at the night sky and try to decipher what the alignment of the starry night sky mean and turn them into blessings for the people and the land. With a little bit of exploring, they may be the first faction the player will meet after starting a new game.

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Their astronomy tower and living quarters. No lighting effects are applied in the screenshot.

As with all other shrines and sanctuaries, the player may give tribute to the altars found within to receive unique blessings by the gods or just make the faction like them more.

Camera lerping

I also added in some camera movement which can be toggled either on or off in the options menu.
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That’s it for this week, until next week I hope to have applied the same changes as the Journal to the Factions screen as well as implementing more quests and fix at least a few bugs. Cya!